Difference between revisions of "AOE.xls"

From Dragon Age Toolset Wiki
Jump to: navigation, search
m
m (Fixing categories)
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
The AOE.xls file contains two worksheets: Core and Persistent.
+
The [[AOE.xls]] file contains the [[2da]] files used to define area of effects.
  
==Core==
+
The workbook contains the following worksheets:
  
{{2da start}}
+
* [[Core 2da|Core]]
{{2da column|Name|string|}}
+
* [[Persistent 2da|Persistent]]
{{2da column|UniqueId|int|}}
+
{{2da column|Type|String|}}
+
{{2da column|OrientWithGround|bool|}}
+
{{2da column|Nodes|string|}}
+
{{2da column|ModelName|string|}}
+
{{2da column|ImpactSound|string|}}
+
{{2da column|DurationSound|string|}}
+
{{2da column|ProgFX|string|}}
+
{{2da column|Texture|string|}}
+
{{2da column|CessationNodes|string|}}
+
{{2da column|CessationModel|string|}}
+
{{2da column|CessationSound|string|}}
+
{{2da column|Cessation_ProgFX|string|}}
+
{{2da column|ShakeType|string|}}
+
{{2da column|ShakeDelay|string|}}
+
{{2da column|ShakeDuration|string|}}
+
{{2da column|LowViolence|string|}}
+
{{2da column|LowQuality|string|}}
+
{{2da end}}
+
  
== Persistent ==
+
[[Category:Effects]]
 
+
[[Category:XLS files]]
{{2da start}}
+
{{2da column|LABEL|string|These labels are used as tags for the resulting objects, which are referenced in scripting. DO NOT ALTER THEM.}}
+
{{2da column|SHAPE|string|C = Circular, Radius used R= Rectangular, Width/Length }}
+
{{2da column|RADIUS|float|meters}}
+
{{2da column|WIDTH|float|meters}}
+
{{2da column|LENGTH|float|meters}}
+
{{2da column|EVENTSCR|string|Script name for handling all events.}}
+
{{2da column|OrientWithGround|bool|Effect follows terrain height, 1 = TRUE, 0 = FALSE}}
+
{{2da column|DurationVFX|int|}}
+
{{2da end}}
+
 
+
[[Category:2DAs]]
+

Latest revision as of 02:47, 4 April 2015

The AOE.xls file contains the 2da files used to define area of effects.

The workbook contains the following worksheets: