Difference between revisions of "Ability GetImpactLocationVfxId"

From Dragon Age Toolset Wiki
Jump to: navigation, search
m (Fixing parameters)
 
Line 1: Line 1:
 
{{dafunction
 
{{dafunction
|name = Ability_GetImpactLocationVfxId
+
|name         = Ability_GetImpactLocationVfxId
|brief = Gets vfx_impact0 from [[ABI_base.xls]]
+
|brief         = Returns the visual effect ID in [[ABI_ 2da|vfx_impact0]] column for an ability.
|param1type = int
+
|param1type   = int
|param1name = nAbility
+
|param1name   = nAbility
|param1desc = {{undocumented}}
+
|param1desc   = The ID of the ability to look up
|param1default =
+
|param1default =  
|returntype = int
+
|returntype   = int
|returndesc = row ID in [[VFX_base.xls]]?
+
|returndesc   = The visual effect ID in [[ABI_ 2da|vfx_impact0]] column.
|sourcefile = ability_h
+
|sourcefile   = ability_h
|sourcemodule = Core Resources
+
|sourcemodule = Core Game Resources
 
}}
 
}}
 
+
<!-- == Description == --><!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
<!-- == Description == -->
+
<!-- == Remarks ==     --><!-- This section contains additional comments, observations and known issues. -->
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
+
<!-- == Examples ==   --><!-- This section contains examples transcluded from the snippet library. -->
 
+
== See also == <!-- This section contains links to articles, functions or constant groups. -->
<!-- == Remarks == -->
+
* [[Ability_GetImpactObjectVfxId]]
<!-- This section contains additional comments, observations and known issues. -->
+
* [[ABI_ 2da]]
 
+
[[Category:Ability functions]]
<!-- == Examples == -->
+
<!-- This section contains examples transcluded from the snippet library. -->
+
 
+
<!-- == See also == -->
+
<!-- This section contains links to articles, functions or constant groups. -->
+

Latest revision as of 12:40, 7 April 2015

Returns the visual effect ID in vfx_impact0 column for an ability.

int Ability_GetImpactLocationVfxId(
int nAbility
);
Parameters:
nAbility
The ID of the ability to look up
Returns:

The visual effect ID in vfx_impact0 column.

Source:

Core Game Resources.ability_h

See also