Difference between revisions of "Ability GetImpactObjectVfxId"

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(Created page with '{{dafunction |name = Ability_GetImpactObjectVfxId |brief = Gets vfx_impact1 from ABI_base.xls |param1type = int |param1name = nAbility |param1desc = {{undocumented}} |param1d...')
 
m (Fixing parameters)
 
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{{dafunction
 
{{dafunction
|name = Ability_GetImpactObjectVfxId
+
|name         = Ability_GetImpactObjectVfxId
|brief = Gets vfx_impact1 from [[ABI_base.xls]]
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|brief         = Returns the visual effect ID in [[ABI_ 2da|vfx_impact1]] column for an ability.
|param1type = int
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|param1type   = int
|param1name = nAbility
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|param1name   = nAbility
|param1desc = {{undocumented}}
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|param1desc   = The ID of the ability to look up
|param1default =
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|param1default =  
|returntype = int
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|returntype   = int
|returndesc = {{undocumented}}
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|returndesc   = The visual effect ID  in [[ABI_ 2da|vfx_impact1]] column.
|sourcefile = ability_h
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|sourcefile   = ability_h
|sourcemodule = Core Resources
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|sourcemodule = Core Game Resources
 
}}
 
}}
 
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<!-- == Description == --><!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
<!-- == Description == -->
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<!-- == Remarks ==     --><!-- This section contains additional comments, observations and known issues. -->
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
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<!-- == Examples ==   --><!-- This section contains examples transcluded from the snippet library. -->
 
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== See also == <!-- This section contains links to articles, functions or constant groups. -->
<!-- == Remarks == -->
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* [[Ability_GetImpactLocationVfxId]]
<!-- This section contains additional comments, observations and known issues. -->
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* [[ABI_ 2da]]
 
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[[Category:Ability functions]]
<!-- == Examples == -->
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<!-- This section contains examples transcluded from the snippet library. -->
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<!-- == See also == -->
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<!-- This section contains links to articles, functions or constant groups. -->
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Latest revision as of 12:40, 7 April 2015

Returns the visual effect ID in vfx_impact1 column for an ability.

int Ability_GetImpactObjectVfxId(
int nAbility
);
Parameters:
nAbility
The ID of the ability to look up
Returns:

The visual effect ID in vfx_impact1 column.

Source:

Core Game Resources.ability_h

See also