Difference between revisions of "ActionScript:ExternalCommands.GetValue"

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m (cleanup sections. Need to provide a better example still.)
(Examples)
 
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== Examples ==
 
== Examples ==
  
The following would return the gamma setting in the user's DragonAge.ini file.
+
The following would return the gamma setting in the user's DragonAge.ini file:
<dascript>ExternalCommands.GetValue("ClientOptions.VideoOptions.Gamma")</dascript>  
+
<dascript>ExternalCommands.GetValue("ClientOptions.VideoOptions.Gamma")</dascript>
 +
 
 +
The following would return the name of the selected character:
 +
<dascript>ExternalCommands.GetValue("GUI.SelectedCharacter.Name")</dascript>
 +
 
 +
Getting the selected characters tag is similar, but with .Tag instead of .Name
  
 
== Known Issues ==
 
== Known Issues ==

Latest revision as of 05:03, 18 April 2011

A class method of the ExternalCommands ActionScript class.

Returns the requested attribute value from the game engine

GetValue(

a_sAttributeName

);

Parameters:
a_sAttributeName
The hierarchical attribute-string associated with the value to retrieve

Returns:
The requested attribute value from the game engine


Description

The attribute name is a string which has meaning to the game engine. It's typically hierarchical, using dots to separate the levels.

Examples

The following would return the gamma setting in the user's DragonAge.ini file:

ExternalCommands.GetValue("ClientOptions.VideoOptions.Gamma")

The following would return the name of the selected character:

ExternalCommands.GetValue("GUI.SelectedCharacter.Name")

Getting the selected characters tag is similar, but with .Tag instead of .Name

Known Issues

If the retrieved value is to be passed back to the game and is a number, you must instead use GetNumber or convert the value back into a Number type first.