Difference between revisions of "Adding custom level tutorial"

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(Created page with "Author: Ladyofpayne '''Article in development. Please don't delete it.''' == 3d Max == == Lightmapping == === Room === == Useful links == *Lighting Tutorial - Light...")
 
(Lightmapping)
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== Lightmapping ==
 
== Lightmapping ==
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I recommend always leave colour intensity at 1. This number looks perfect in game.
  
 
=== Room ===
 
=== Room ===
  
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1. Ambient light. This ambient light will light the level but not the characters.
  
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Right-click on "New Room" in top-left list > Insert > New Light anywhere in the room. Raise it up off the floor a little (e.g. Z = 2). In Object Inspector > "Light Type" Ambient - Baked > Colour 1,1,0.86
  
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2. Character lights to light your characters. Copy and paste previous light or make a new one.
  
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In Object Inspector > "Light Type" Point - Static > Affects Characters TRUE > Affects Level FALSE > Colour 0.70,0.70,0.65 > Point Radius 10000.Copy and paste until you have 3 static character lights.
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Arrange the character lights in a circle outside all of the rooms to make the characters be lighted from each side.
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'''NOTE:''' Don't make more than 3 character lights- there will be problems.
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1.
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2. character lights
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3. light probe
  
 
== Useful links ==
 
== Useful links ==

Revision as of 14:25, 20 December 2015

Author: Ladyofpayne

Article in development. Please don't delete it.

3d Max

Lightmapping

I recommend always leave colour intensity at 1. This number looks perfect in game.

Room

1. Ambient light. This ambient light will light the level but not the characters.

Right-click on "New Room" in top-left list > Insert > New Light anywhere in the room. Raise it up off the floor a little (e.g. Z = 2). In Object Inspector > "Light Type" Ambient - Baked > Colour 1,1,0.86

2. Character lights to light your characters. Copy and paste previous light or make a new one.

In Object Inspector > "Light Type" Point - Static > Affects Characters TRUE > Affects Level FALSE > Colour 0.70,0.70,0.65 > Point Radius 10000.Copy and paste until you have 3 static character lights. Arrange the character lights in a circle outside all of the rooms to make the characters be lighted from each side. NOTE: Don't make more than 3 character lights- there will be problems.


1. 2. character lights 3. light probe

Useful links