Difference between revisions of "Adding custom level tutorial"
Ladyofpayne (Talk | contribs) (Created page with "Author: Ladyofpayne '''Article in development. Please don't delete it.''' == 3d Max == == Lightmapping == === Room === == Useful links == *Lighting Tutorial - Light...") |
Ladyofpayne (Talk | contribs) (→Lightmapping) |
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== Lightmapping == | == Lightmapping == | ||
+ | I recommend always leave colour intensity at 1. This number looks perfect in game. | ||
=== Room === | === Room === | ||
+ | 1. Ambient light. This ambient light will light the level but not the characters. | ||
+ | Right-click on "New Room" in top-left list > Insert > New Light anywhere in the room. Raise it up off the floor a little (e.g. Z = 2). In Object Inspector > "Light Type" Ambient - Baked > Colour 1,1,0.86 | ||
+ | 2. Character lights to light your characters. Copy and paste previous light or make a new one. | ||
+ | In Object Inspector > "Light Type" Point - Static > Affects Characters TRUE > Affects Level FALSE > Colour 0.70,0.70,0.65 > Point Radius 10000.Copy and paste until you have 3 static character lights. | ||
+ | Arrange the character lights in a circle outside all of the rooms to make the characters be lighted from each side. | ||
+ | '''NOTE:''' Don't make more than 3 character lights- there will be problems. | ||
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+ | 1. | ||
+ | 2. character lights | ||
+ | 3. light probe | ||
== Useful links == | == Useful links == |
Revision as of 14:25, 20 December 2015
Author: Ladyofpayne
Article in development. Please don't delete it.
Contents
3d Max
Lightmapping
I recommend always leave colour intensity at 1. This number looks perfect in game.
Room
1. Ambient light. This ambient light will light the level but not the characters.
Right-click on "New Room" in top-left list > Insert > New Light anywhere in the room. Raise it up off the floor a little (e.g. Z = 2). In Object Inspector > "Light Type" Ambient - Baked > Colour 1,1,0.86
2. Character lights to light your characters. Copy and paste previous light or make a new one.
In Object Inspector > "Light Type" Point - Static > Affects Characters TRUE > Affects Level FALSE > Colour 0.70,0.70,0.65 > Point Radius 10000.Copy and paste until you have 3 static character lights. Arrange the character lights in a circle outside all of the rooms to make the characters be lighted from each side. NOTE: Don't make more than 3 character lights- there will be problems.
1. 2. character lights 3. light probe
Useful links
- Lighting Tutorial - Lightmapping troubleshooting