Difference between revisions of "Adding custom level tutorial"

From Dragon Age Toolset Wiki
Jump to: navigation, search
(Room)
(Useful links)
Line 28: Line 28:
 
== Useful links ==
 
== Useful links ==
 
*[[Lighting Tutorial]] - Lightmapping  troubleshooting
 
*[[Lighting Tutorial]] - Lightmapping  troubleshooting
 
+
*[[Level Editor Tutorial]] - general advises
  
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]

Revision as of 14:31, 20 December 2015

Author: Ladyofpayne

Article in development. Please don't delete it.

3d Max

Lightmapping

I recommend always leave colour intensity at 1. This number looks perfect in game.

Room

1. Ambient light. This ambient light will light the level but not the characters.

Right-click on "New Room" in top-left list > Insert > New Light anywhere in the room. Raise it up off the floor a little (e.g. Z = 2). In Object Inspector > "Light Type" Ambient - Baked > Colour 1,1,0.86

2. Character lights. You need them to light your characters. Copy and paste previous light or make a new one.

In Object Inspector > "Light Type" Point - Static > Affects Characters TRUE > Affects Level FALSE > Colour 0.70,0.70,0.65 > Point Radius 10000.Copy and paste until you have 3 static character lights. Arrange the character lights in a circle outside all of the rooms to make the characters be lighted from each side. NOTE: Don't make more than 3 character lights- there will be problems.

3. Additional lights. Static or animated for tourches, fireplaces etc where necessary or wanted.

4. Light Probe. "New Room" in top-left list > Insert > New Light Probe. Position doesn't matter at all. NOTE:Light Probe is final part in lightning your room. If you deside to change something in any of previous lights you have to create new light probe.

Useful links