Difference between revisions of "Area layouts used in the Awakening module"

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(Vigil's Keep)
m (Vigil's Keep: Corrrecting typo)
Line 6: Line 6:
 
*[[:Image:vgk101d.jpg|vgk101d]] - Magazines
 
*[[:Image:vgk101d.jpg|vgk101d]] - Magazines
 
*[[:Image:vgk102d.jpg|vgk102d]] - On the wall
 
*[[:Image:vgk102d.jpg|vgk102d]] - On the wall
*[[:Image:vgk200d.jpg|vgk200d]] - Inside after darkspawn attack
+
*[[:Image:vgk200d.jpg|vgk200d]] - Inside after Darkspawn attack
 
*[[:Image:vgk210d.jpg|vgk210d]] - Great Hall
 
*[[:Image:vgk210d.jpg|vgk210d]] - Great Hall
*[[:Image:vgk220d.jpg|vgk220d]] - Nathaniel's Prizon
+
*[[:Image:vgk220d.jpg|vgk220d]] - Nathaniel's Prison
 
*[[:Image:vgk310d.jpg|vgk310d]] - Cavern
 
*[[:Image:vgk310d.jpg|vgk310d]] - Cavern
 
*[[:Image:vgk320d.jpg|vgk320d]] - Cavern second floor
 
*[[:Image:vgk320d.jpg|vgk320d]] - Cavern second floor

Revision as of 13:51, 21 February 2013

The area layouts used in the Awakening module list is intended to help those wishing to avoid going through every area layout to find the one they want.

Vigil's Keep

Random Encounters

Blackmarch

Wending Wood

Amaranthine

Kal'Hirol

Dragonbone Wastes

See Also