Difference between revisions of "Areadata.xls"

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To tell the game to use the values in this table for an area, you have to set the area's AREA_ID variable to the appropriate ID from this table.
 
To tell the game to use the values in this table for an area, you have to set the area's AREA_ID variable to the appropriate ID from this table.
  
[[Category:2DAs]]
+
[[Category:XLS files]]

Revision as of 18:29, 28 January 2010

areadata.xls contains the following 2DAs:

areascalegroup

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Label comment

areadata

areadata's ID column is referred to by an area's "AREA_ID" local variable.

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Label comment
NoTemplates int
Template1 int not used
Template2 int not used
Template3 int not used
TargetLevel int Items equipped by creatures in this area will be scaled to this level.
ScaleGroup int
MinLevel int
MaxLevel int
IgnoreAppMaxLevel int Ignores the max level for creatures set in APR_base. All other level limits still apply
OneHitKillArea int If 1 then any creature with normal hurlock or genlock appearance will be assigned the one-hit-kill rank on spawn before being scaled.
FastBodyDecay int creatures in such areas will fade faster once dead.
XPReward int
AchievementFlag int
AreaWeight float
UnlockNotification int
AreaFlags int
ColorCurves strings
HsvBrightness float
HsvContrast float
HsvHue float
HsvSaturation float

When the player enters the area, it scales the creatures in the area to the player's level and to the values in this 2DA. If you set a max level of 5, and you bring in a level 8 party, the game will scale to a level 5 party. The creature's rank is just another scale it uses after it levels the creature to your level.

To tell the game to use the values in this table for an area, you have to set the area's AREA_ID variable to the appropriate ID from this table.