Difference between revisions of "Areadata.xls"
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== areascalegroup == | == areascalegroup == | ||
− | + | {{2da start}} | |
− | + | {{2da column|Label|comment|}} | |
+ | {{2da end}} | ||
== areadata == | == areadata == | ||
− | + | areadata's ID column is referred to by an [[area]]'s "AREA_ID" [[local variable]]. | |
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+ | {{2da start}} | ||
+ | {{2da column|Label|comment|}} | ||
+ | {{2da column|NoTemplates|int|}} | ||
+ | {{2da column|Template1|int|not used}} | ||
+ | {{2da column|Template2 |int| not used}} | ||
+ | {{2da column|Template3 |int| not used}} | ||
+ | {{2da column|TargetLevel |int| Items equipped by creatures in this area will be scaled to this level.}} | ||
+ | {{2da column|ScaleGroup |int| }} | ||
+ | {{2da column|MinLevel |int|}} | ||
+ | {{2da column|MaxLevel |int|}} | ||
+ | {{2da column|IgnoreAppMaxLevel|int|Ignores the max level for creatures set in APR_base. All other level limits still apply}} | ||
+ | {{2da column|OneHitKillArea |int| If 1 then any creature with normal hurlock or genlock appearance will be assigned the one-hit-kill rank on spawn before being scaled.}} | ||
+ | {{2da column|FastBodyDecay |int| creatures in such areas will fade faster once dead.}} | ||
+ | {{2da column|XPReward |int|}} | ||
+ | {{2da column|AchievementFlag |int|}} | ||
+ | {{2da column|AreaWeight|float|}} | ||
+ | {{2da column|UnlockNotification|int|}} | ||
+ | {{2da column|AreaFlags|int|}} | ||
+ | {{2da column|ColorCurves|strings|}} | ||
+ | {{2da column|HsvBrightness|float|}} | ||
+ | {{2da column|HsvContrast|float|}} | ||
+ | {{2da column|HsvHue|float|}} | ||
+ | {{2da column|HsvSaturation|float|}} | ||
+ | |||
+ | {{2da end}} | ||
When the player enters the area, it scales the creatures in the area to the player's level and to the values in this 2DA. If you set a max level of 5, and you bring in a level 8 party, the game will scale to a level 5 party. The creature's rank is just another scale it uses after it levels the creature to your level. | When the player enters the area, it scales the creatures in the area to the player's level and to the values in this 2DA. If you set a max level of 5, and you bring in a level 8 party, the game will scale to a level 5 party. The creature's rank is just another scale it uses after it levels the creature to your level. | ||
Revision as of 18:52, 20 July 2009
areadata.xls contains the following 2DAs:
areascalegroup
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | comment |
areadata
areadata's ID column is referred to by an area's "AREA_ID" local variable.
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | comment | |
NoTemplates | int | |
Template1 | int | not used |
Template2 | int | not used |
Template3 | int | not used |
TargetLevel | int | Items equipped by creatures in this area will be scaled to this level. |
ScaleGroup | int | |
MinLevel | int | |
MaxLevel | int | |
IgnoreAppMaxLevel | int | Ignores the max level for creatures set in APR_base. All other level limits still apply |
OneHitKillArea | int | If 1 then any creature with normal hurlock or genlock appearance will be assigned the one-hit-kill rank on spawn before being scaled. |
FastBodyDecay | int | creatures in such areas will fade faster once dead. |
XPReward | int | |
AchievementFlag | int | |
AreaWeight | float | |
UnlockNotification | int | |
AreaFlags | int | |
ColorCurves | strings | |
HsvBrightness | float | |
HsvContrast | float | |
HsvHue | float | |
HsvSaturation | float |
When the player enters the area, it scales the creatures in the area to the player's level and to the values in this 2DA. If you set a max level of 5, and you bring in a level 8 party, the game will scale to a level 5 party. The creature's rank is just another scale it uses after it levels the creature to your level.
To tell the game to use the values in this table for an area, you have to set the area's AREA_ID variable to the appropriate ID from this table.