Difference between revisions of "Areadata.xls"

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areadata.xls contains the following 2DAs:
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The [[areadata.xls]] file contains the [[2da]] files used to define additional area properties.
  
== areascalegroup ==
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The workbook contains the following worksheets:
  
*ID -
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* _control
*Label -
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* [[areadata 2da|areadata]]
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* [[areascalegroup 2da|areascalegroup]]
  
== areadata ==
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[[Category:Areas]]
 
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[[Category:XLS files]]
*ID - This is referenced by an [[area]]'s "AREA_ID" variable.
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*Label -
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*NoTemplates -
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*Template1 - not used
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*Template2 - not used
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*Template3 - not used
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*TargetLevel - Items equipped by creatures in this area will be scaled to this level.
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*ScaleGroup -
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*MinLevel -
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*MaxLevel -
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*OneHitKillArea - If 1 then any creature with normal hurlock or genlock appearance will be assigned the one-hit-kill rank on spawn before being scaled.
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*FastBodyDecay - creatures in such areas will fade faster once dead.
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*XPReward -
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*AchievementFlag -
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When the player enters the area, it scales the creatures in the area to the player's level and to the values in this 2DA. If you set a max level of 5, and you bring in a level 8 party, the game will scale to a level 5 party. The creature's rank is just another scale it uses after it levels the creature to your level.
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To tell the game to use the values in this table for an area, you have to set the area's AREA_ID variable to the appropriate ID from this table.
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Latest revision as of 22:40, 29 March 2012

The areadata.xls file contains the 2da files used to define additional area properties.

The workbook contains the following worksheets: