Bug: APR base maximum M2DA row ID is 65535 in the toolset

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Revision as of 00:20, 31 January 2010 by FollowTheGourd (Talk | contribs) (APR_base row ID must be <= 65535 to work in the toolset)

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  • Toolset verion: 1.0.1008.0
  • Game version: 1.02a
  • Status: Open

Description

Quick note: I don't think this is the same issue as Bug:_High_M2DA_ID_ranges_might_work_in_the_toolset,_but_not_in_game, since this fails to work in the toolset - but who knows, maybe it's all part of the same big problem.

Steps to Reproduce: Make a copy of APR_base.xls and rename its worksheet APR_test. Delete all rows except one (say 12 ID - Arcane Horror). Change the row ID to 65536, change the label to something unique, and then compile the 2DA and copy the resulting GDA to My Documents\BioWare\Dragon Age\addins\[UID]\core\override\toolsetexport or wherever else as appropriate.

Launch the toolset and open a local copy of the Arcane Horror creature. Change its appearance to the new one we made.

Result: The model disappears. If you try to place it in the area editor, you get a green waypoint instead, which promptly disappears after placing the creature.

Workarounds

The row ID can be no greater than 65535 - however, this is prone to conflicts, not to mention already being in the BioWare reserved range.

I doubt this is the only 2DA with issues inside the toolset.