Difference between revisions of "Bug: Russian characters are displayed incorrectly"

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== Description ==
 
== Description ==
 
<!-- Describe the bug here including as many details as possible. What situations trigger it and what effects it causes are the most important. -->
 
<!-- Describe the bug here including as many details as possible. What situations trigger it and what effects it causes are the most important. -->
 
 
Using russian localization, we can't use russian letters in naming of areas, NPC, items, in dialogs. In toolset it's OK, but in game It becomes "???????" or "[][][][][][][][][][][]".
 
Using russian localization, we can't use russian letters in naming of areas, NPC, items, in dialogs. In toolset it's OK, but in game It becomes "???????" or "[][][][][][][][][][][]".
  
[[File:Bug-_Russian_characters_are_displayed_incorrectly_screenshot001.jpg|thumb|right|screenshot showing the effect of this bug]][[File:Bug-_Russian_characters_are_displayed_incorrectly_screenshot002.jpg|thumb|right|screenshot showing the effect of this bug]]
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<gallery>
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File:Bug-_Russian_characters_are_displayed_incorrectly_screenshot001.jpg| Effect of this bug
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File:Bug-_Russian_characters_are_displayed_incorrectly_screenshot002.jpg| Effect of this bug
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</gallery>
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[[User:Kelamor|kelamor]] 02:42, 21 October 2011 (UTC) - Replacing a database types of text fields with text >>> nvarchar or ntext not a fix. The fields are stored in the database are exported okay, but the text that is stored in the string table also turns into gobbledygook. Interestingly, when creating a row in the string are stored and exported normally, but if the slightest change in the text string is changed to "??????????????????".
  
 
== Workarounds ==
 
== Workarounds ==
 
<!-- if you know of any ways to work around the bug describe them here. -->
 
<!-- if you know of any ways to work around the bug describe them here. -->
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[[Category:Toolset bugs]]
 
[[Category:Toolset bugs]]

Revision as of 03:42, 21 October 2011

  • Version found: 1.0.1088.0
  • Status: Open

Description

Using russian localization, we can't use russian letters in naming of areas, NPC, items, in dialogs. In toolset it's OK, but in game It becomes "???????" or "[][][][][][][][][][][]".

kelamor 02:42, 21 October 2011 (UTC) - Replacing a database types of text fields with text >>> nvarchar or ntext not a fix. The fields are stored in the database are exported okay, but the text that is stored in the string table also turns into gobbledygook. Interestingly, when creating a row in the string are stored and exported normally, but if the slightest change in the text string is changed to "??????????????????".

Workarounds