|
|
(10 intermediate revisions by 4 users not shown) |
Line 1: |
Line 1: |
− | == CLA_data worksheet ==
| + | The [[CLA_base.xls]] file contains the 2da data that defines the available [[Classes|Character Classes]]. These 2da files are used by the Toolset, in the [[Creature editor]], and by the game engine. |
| | | |
− | * ID
| + | The workbook contains the following worksheets: |
− | * Label
| + | |
− | * NameStrref - the reference ID number of a string in the string table that has this class' name in it. Use the [[String Editor]] to view strings by ID.
| + | |
− | * PluralStrref - a string in the string table with the class' name, pluralized
| + | |
− | * LowerStrref - !!a lower-case version of NameStrref? Doesn't appear to be used.!!
| + | |
− | * DescStrref - A short description of the class.
| + | |
− | * TooltipStrref - Tooltip text for the class.
| + | |
− | * Icon - Icon used to represent this class in character generation.
| + | |
− | * Constant - The name of the constant used in scripts to refer to this class. eg, "CLASS_Warrior".
| + | |
− | * Package
| + | |
− | * BaseHealth
| + | |
− | * bUsesMana - 0 sets this class to use stamina for its abilities, 1 sets it to use mana.
| + | |
− | * BaseManaStamina
| + | |
− | * DepletableProgression
| + | |
− | * StrAdjust - a bonus this class gets to starting strength attribute
| + | |
− | * ConAdjust - a bonus this class gets to starting constitution attribute
| + | |
− | * WillAdjust - a bonus this class gets to starting willpower attribute
| + | |
− | * MagAdjust - a bonus this class gets to starting magic attribute
| + | |
− | * IntAdjust - a bonus this class gets to starting cunning attribute
| + | |
− | * DexAdjust - a bonus this class gets to starting dexterity attribute
| + | |
− | * MinLevel - The prerequesite level a character must be to take this class. If it's greater than zero, it's an advanced class.
| + | |
− | * BaseClass - For advanced classes, this sets which base class it is an advanced class of. The number here refers to the ID of the row that it's a advanced class for.
| + | |
− | * BaseAttack
| + | |
− | * AttackPerLevel
| + | |
− | * BaseDefense
| + | |
− | * DefensePerLevel
| + | |
− | * HealthPerLevel
| + | |
− | * StartingTalents
| + | |
− | * StartingSpells
| + | |
− | * StartingSkills
| + | |
− | * LevelsPerAbility - How many levels before gain in an ability. Example: If a 3 is here, it means you get an ability on every level divisible by 3
| + | |
− | * LevelsPerSkill - ow many levels before gain in a skill. Example: If a 3 is here, it means you get an ability on every level divisible by 3
| + | |
− | * PreReqVar
| + | |
− | * DamagePerLevel
| + | |
− | * StartingAbility1 - This is an index into the ABI 2da. If its valid it will add that ability to the character when you first take a level with the class. This is used for the hidden talent that all classes get. This talent is used in subsequent prereq checks
| + | |
− | * StartingAbility2 - This is an index into the ABI 2da. If its valid it will add that ability to the character when you first take a level with the class.
| + | |
− | * PlayerClass - Determines whether this class can be taken by a player.
| + | |
− | * CharGenLabel
| + | |
| | | |
− | [[Category:2DAs]] | + | * [[CLA_data 2da|CLA_data]] |
| + | |
| + | [[Category:XLS files]] |