CLA base.xls

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Revision as of 22:37, 27 June 2009 by BryanDerksen (Talk | contribs) (imported from extranet)

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CLA_data worksheet

  • ID
  • Label
  • NameStrref - the reference ID number of a string in the string table that has this class' name in it. Use the String Editor to view strings by ID.
  • PluralStrref - a string in the string table with the class' name, pluralized
  • LowerStrref - !!a lower-case version of NameStrref? Doesn't appear to be used.!!
  • DescStrref - A short description of the class.
  • TooltipStrref - Tooltip text for the class.
  • Icon - Icon used to represent this class in character generation.
  • Constant - The name of the constant used in scripts to refer to this class. eg, "CLASS_Warrior".
  • Package
  • BaseHealth
  • bUsesMana - 0 sets this class to use stamina for its abilities, 1 sets it to use mana.
  • BaseManaStamina
  • DepletableProgression
  • StrAdjust - a bonus this class gets to starting strength attribute
  • ConAdjust - a bonus this class gets to starting constitution attribute
  • WillAdjust - a bonus this class gets to starting willpower attribute
  • MagAdjust - a bonus this class gets to starting magic attribute
  • IntAdjust - a bonus this class gets to starting cunning attribute
  • DexAdjust - a bonus this class gets to starting dexterity attribute
  • MinLevel - The prerequesite level a character must be to take this class. If it's greater than zero, it's an advanced class.
  • BaseClass - For advanced classes, this sets which base class it is an advanced class of. The number here refers to the ID of the row that it's a advanced class for.
  • BaseAttack
  • AttackPerLevel
  • BaseDefense
  • DefensePerLevel
  • HealthPerLevel
  • StartingTalents
  • StartingSpells
  • StartingSkills
  • LevelsPerAbility - How many levels before gain in an ability. Example: If a 3 is here, it means you get an ability on every level divisible by 3
  • LevelsPerSkill - ow many levels before gain in a skill. Example: If a 3 is here, it means you get an ability on every level divisible by 3
  • PreReqVar
  • DamagePerLevel
  • StartingAbility1 - This is an index into the ABI 2da. If its valid it will add that ability to the character when you first take a level with the class. This is used for the hidden talent that all classes get. This talent is used in subsequent prereq checks
  • StartingAbility2 - This is an index into the ABI 2da. If its valid it will add that ability to the character when you first take a level with the class.
  • PlayerClass - Determines whether this class can be taken by a player.
  • CharGenLabel