CREATURE TYPE *

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Revision as of 13:18, 3 August 2011 by Sunjammer (Talk | contribs) (Split table, tidied up)

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Source: script.ldf
Constant name Type Value Description Source
CREATURE_TYPE_COMBATANT int 0 script.ldf
CREATURE_TYPE_NON_COMBATANT int 1 script.ldf
Source: Core Game Resources.2da_constants_h
Constant name Type Value Description Source
CREATURE_TYPE_INVALID int 0 Deprecated 2da_constants_h
CREATURE_TYPE_OTHER int 1 Deprecated 2da_constants_h
CREATURE_TYPE_HUMANOID int 2 Deprecated 2da_constants_h
CREATURE_TYPE_DARKSPAWN int 3 Deprecated 2da_constants_h
CREATURE_TYPE_ANIMAL int 4 Deprecated 2da_constants_h
CREATURE_TYPE_BEAST int 5 Deprecated 2da_constants_h
CREATURE_TYPE_DEMON int 6 Deprecated 2da_constants_h
CREATURE_TYPE_DRAGON int 7 Deprecated 2da_constants_h
CREATURE_TYPE_AMBIENT int 8 Deprecated 2da_constants_h
CREATURE_TYPE_GOLEM int 9 Deprecated 2da_constants_h
CREATURE_TYPE_UNDEAD int 10 Deprecated 2da_constants_h

Remarks

The CREATURE_TYPE_* constants from 2da_constants_h appear to have been deprecated. Use the RACE_* constants instead.

See also