Difference between revisions of "Character Save Values"

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Typically the structure of the stat properties are:
 
Typically the structure of the stat properties are:
 +
* STRUCT value of ATTR
 
* SAVEGAME_STATPROPERTY_BASE, FLOAT32, ''value''
 
* SAVEGAME_STATPROPERTY_BASE, FLOAT32, ''value''
 
* SAVEGAME_STATPROPERTY_MODIFIER, FLOAT32, ''value''
 
* SAVEGAME_STATPROPERTY_MODIFIER, FLOAT32, ''value''
* SAVEGAME_STATPROPERTY_INDEX, UNIT16, ''VALUE''
+
* SAVEGAME_STATPROPERTY_INDEX, UNIT16, ''value''
  
 
For health/mana has an additional properties of:
 
For health/mana has an additional properties of:
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* SAVEGAME_STATPROPERTY_REGEN, INT32, ''value''
 
* SAVEGAME_STATPROPERTY_REGEN, INT32, ''value''
 
** Regen rate?
 
** Regen rate?
 +
 +
Attribute, Skill, Spell/Talent, Specialization Points have a structure of:
 +
* STRUCT value of SMPL
 +
* SAVEGAME_STATPROPERTY_BASE, FLOAT32, ''value''
 +
* SAVEGAME_STATPROPERTY_INDEX, UNIT16, ''value''
  
 
=== Player Character Talents ===
 
=== Player Character Talents ===

Revision as of 18:17, 8 November 2009

Overview

This page details character save game values.

File Locations

For savegame locations under Vista they are, by default under "<user's document directory>\\Bioware\\Dragon Age\\Characters\\<Name of the Character the save is for>\\<save slot>\\<savename>.das". As the save name is part of the save file name (though not the folders) it should be pretty easy to find the proper folder name provided one named one's save something distinguishable.


Player Character Stats

Found under SAVEGAME_PLAYERCHAR->SAVEGAME_PLAYERCHAR_CHAR->SAVEGAME_CREATURE_STATS->SAVEGAME_STATLIST

For party members the same values should hold. Navigate to: SAVEGAME_PARTYLIST->SAVEGAME_PARTYPOOLMEMBERS-><number>->SAVEGAME_CREATURE_STATS->SAVEGAME_STATLIST

STAT_PROPERTY_INDEX Effect Maximum Displayed Value
1 Strength N/A
2 Dexterity N/A
3 Willpower N/A
4 Magic N/A
5 Cunning N/A
6 Constitution N/A
7 Health N/A
8 Mana N/A
34 Attribute points 100
35 Skill points Unknown (likely 100)
36 Spell and Talent points 100
38 Specialization points 2


Values here can go above their displayed values, they simply are just not shown. Editing specialization points allows one to have more than 2 specializations. Having all 4 specializations seems to work, one can get all the spells/talents and all the icons display properly, however it is unknown if there are long term game effects.

Typically the structure of the stat properties are:

  • STRUCT value of ATTR
  • SAVEGAME_STATPROPERTY_BASE, FLOAT32, value
  • SAVEGAME_STATPROPERTY_MODIFIER, FLOAT32, value
  • SAVEGAME_STATPROPERTY_INDEX, UNIT16, value

For health/mana has an additional properties of:

  • SAVEGAME_STATPROPERTY_CURRENT, FLOAT32, value
    • Current health of the PC/NPC
  • SAVEGAME_STATPROPERTY_COMEGEN, INT32, value
    •  ???
  • SAVEGAME_STATPROPERTY_REGEN, INT32, value
    • Regen rate?

Attribute, Skill, Spell/Talent, Specialization Points have a structure of:

  • STRUCT value of SMPL
  • SAVEGAME_STATPROPERTY_BASE, FLOAT32, value
  • SAVEGAME_STATPROPERTY_INDEX, UNIT16, value

Player Character Talents