Character Save Values

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Revision as of 05:20, 10 November 2009 by Imgettingpissedoff (Talk | contribs) (Player Character Stats)

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Overview

This page details character save game values.

File Locations

For savegame locations under Vista they are, by default under "<user's document directory>\\Bioware\\Dragon Age\\Characters\\<Name of the Character the save is for>\\<save slot>\\<savename>.das". As the save name is part of the save file name (though not the folders) it should be pretty easy to find the proper folder name provided one named one's save something distinguishable.


Player Character Stats

Found under SAVEGAME_PLAYERCHAR->SAVEGAME_PLAYERCHAR_CHAR->SAVEGAME_CREATURE_STATS->SAVEGAME_STATLIST

For party members the same values should hold. Navigate to: SAVEGAME_PARTYLIST->SAVEGAME_PARTYPOOLMEMBERS-><number>->SAVEGAME_CREATURE_STATS->SAVEGAME_STATLIST

STAT_PROPERTY_INDEX Effect Maximum Displayed Value
1 Strength N/A
2 Dexterity N/A
3 Willpower N/A
4 Magic N/A
5 Cunning N/A
6 Constitution N/A
7 Health N/A
8 Mana N/A
34 Attribute points 100
35 Skill points Unknown (likely 100)
36 Spell and Talent points 100
38 Specialization points 2
41 Fatigue N/A, Negative values possible


Values here can go above their displayed values, they simply are just not shown. Editing specialization points allows one to have more than 2 specializations. Having all 4 specializations seems to work, one can get all the spells/talents and all the icons display properly, however it is unknown if there are long term game effects.

Note: Available stat points max out at 100. Once you've spent all of them you'll need to enter the level up screen again in order to spend any left over.

Typically the structure of the stat properties are:

  • STRUCT value of ATTR
  • SAVEGAME_STATPROPERTY_BASE, FLOAT32, value
  • SAVEGAME_STATPROPERTY_MODIFIER, FLOAT32, value
  • SAVEGAME_STATPROPERTY_INDEX, UNIT16, value

For health/mana has an additional properties of:

  • SAVEGAME_STATPROPERTY_CURRENT, FLOAT32, value
    • Current health of the PC/NPC
  • SAVEGAME_STATPROPERTY_COMEGEN, INT32, value
    •  ???
  • SAVEGAME_STATPROPERTY_REGEN, INT32, value
    • Regen rate?

Attribute, Skill, Spell/Talent, Specialization Points have a structure of:

  • STRUCT value of SMPL
  • SAVEGAME_STATPROPERTY_BASE, FLOAT32, value
  • SAVEGAME_STATPROPERTY_INDEX, UNIT16, value

Player Character Talents

Talent/Skill Value
Champion
Main 4013
War Cry 3037
Rally 3038
Motivate 32
Superiority 3039
Templar
Main 4021
Righteous Strike 23
Cleanse Area 3017
Mental Fortress 52
Holy Smite 25
Berserker
Main 4016
Berserk 700
Resilience 48
Constraint 3006
Final Blow 3009
Reaver
Main 4019
Devour 3065
Frightening Appearance 3065
Aura of Pain 3067
Blood Frenzy 713
Talent/Skill Value
Assassin
Main 4014
Mark of Death 3060
Exploit Weakness 56
Lacerate 3059
Feast of the Fallen 3058
Bard
Main 4015
Song of Valor 3045
Distraction 701
Song of Courage 705
Captivating Song 1000
Ranger
Main 4029
Summon Wolf 1004
Summon Bear 91
Summon Spider 93
Master Ranger 92
Duelist
Main 4030
Dueling 709
Upset Balance 3060
Keen Defense 3049
Pinpoint Strike 3051