Difference between revisions of "CombatAttackResultStruct"
From Dragon Age Toolset Wiki
(Created) |
m (Removing typo) |
||
Line 1: | Line 1: | ||
− | |||
− | |||
{{Struct | {{Struct | ||
|name = CombatAttackResultStruct | |name = CombatAttackResultStruct |
Latest revision as of 15:19, 7 August 2011
Attack Result struct, used by Combat_PerformAttack*
struct CombatAttackResultStruct{
int nAttackResult;
int nDeathblowType;
float fAttackDuration;
effect eImpactEffect;
};
int nAttackResult;
int nDeathblowType;
float fAttackDuration;
effect eImpactEffect;
};
- Members:
- nAttackResult
- a COMBAT_RESULT_* constant
- nDeathblowType
- [Undocumented]
- fAttackDuration
- duration of the aim loop for ranged weapons
- eImpactEffect
- impact effect
- Source:
- Core Game Resources.combat_h