Difference between revisions of "Combat GetAttackHand"
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Mouser9169 (Talk | contribs) (Created page with "<dascript> /** * @brief Determine which hand to use for an attack * * Only applicable in dual weapon style. Returns which hand to use for the next attack * * @returns 0 - main ...") |
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+ | Called by: [[Combat_HandleCommandAttack]] | ||
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+ | Calls: [[GetWeaponStyle]] | ||
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+ | [[Category:Functions from combat_h]] |
Latest revision as of 15:26, 7 August 2011
Called by: Combat_HandleCommandAttack
Calls: GetWeaponStyle
Parameters:
Variables:
Returns:
Used for:
/** * @brief Determine which hand to use for an attack * * Only applicable in dual weapon style. Returns which hand to use for the next attack * * @returns 0 - main hand, 1 - offhand * * @author Georg Zoeller * **/ int Combat_GetAttackHand(object oCreature = OBJECT_SELF) { int nHand = 0; if (GetWeaponStyle(oCreature) == WEAPONSTYLE_DUAL) { nHand = GetLocalInt(oCreature, COMBAT_LAST_WEAPON); SetLocalInt(oCreature, COMBAT_LAST_WEAPON, !nHand); } return nHand; }