CommandAttack

From Dragon Age Toolset Wiki
Revision as of 02:40, 29 July 2009 by Sunjammer (Talk | contribs) (Generated by Sunjammer's Dragon Age Script Paser)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This page was generated by Sunjammer's Dragon Age Script Parser.

The parser extracted and matched all the information required to the best of its ability however the parser relies on the source file, and especially a function's comments, to be correctly formatted. If the source file was not correctly formatted the information presented may be incomplete.

This page should be reviewed by a knowledgeable scripter as it may require updating. If an issue with the source file is identified it should be reported to BioWare.

Please remove the {{Generated}} tag once the page has been confirmed or corrected.

This function is an attack command constructor.

command CommandAttack(
object oTarget,
int nForcedResult
);
Parameters:
oTarget
the object the command make the creature attack
nForcedResult
the command will be executed without processing scripts
Returns:

a valid command, or invalid if the target is dead.

Source:

script.ldf

Description

This function is an attack command constructor. It creates an attack command which can then be added to any object's command queue. This command, when processed will attempt to make the creature attack the target object. This command will also move the attacker towards the target, if the creature has a melee weapon equipped.

Remarks

This command should not be used to initiate combat.