Commands.xls
From Dragon Age Toolset Wiki
Commands
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | |
StrRef | int | |
Queue | bool | |
Visible | bool | |
AddBehavior | int | This behavior is used when the command being added is different from the one executing.
'Soft' means that it will respect the current command if it's executing the core section. |
AddBehaviorSelf | int | This behavior is used when the command being added is the same type as the one executing.
'Soft' means that it will respect the current command if it's executing the core section. |
DisplayInGUI | bool | This flag specifies whether this command, when currently active/pending on a party member, should be displayed in the GUI indicating a party members current actions. |
icon | string | |
RespectHoldPosition | bool | This should be set to true if the creature respects the "Hold Position" option the users can set on party members. (If this is true for an action, that action can be discarded by the game because movement on that creature is disabled). |
SoundsetProbability | float |
CommandDataTypes
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | |
Constant | string | constant used in code. |
CommandTargetTypes
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | This 2da is only for reference. All these are defined in code. Changing these won't do anything, if changes are required find a programmer |