Community Contest 2: Prop Model
Contents
Brief
Create one or more custom prop models for use in a level. The contest discussion thread can be found here (REPLACE WITH THREAD ONCE STARTED).
DEADLINE: Monday 27 September - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made after the submission date will not be judged.
Requirements
All entries must:
- have been tested by the user in a level
- be to a suitable scale
- be textured
- where appropriate, have collision
- be submitted before monday 27 september midday (GMT+0)
Guidelines
Strong entries will:
- fit the art style and canon of Dragon Age Origins.
- make good use of the Dragon Age material system, including textures for diffuse, normal, specular, emissive and heightmap where appropriate.
- contain a placeable and static prop version (affects collision and material only).
- where appropriate, have multiple levels of detail for the model and texture. These are particularly valuable for high-poly outdoor models and high-res textures.
- support lightmapping correctly.
- have a suitable poly count - around 250-500 for small props, up to 2000 for large props
- make good use of texture space to maximise pixel density
Groups and Prizes
Groups
This contest has two groups. You may only enter one group.
Main Group - experienced modellers here
- 1st place - 10 points, chooses first
- 2nd place - 6 points, chooses third
- 3rd place - 4 points, chooses fifth
Newcomer Group - those very new to modelling here
- 1st place - 6 points, chooses second
- 2nd place - 4 points, chooses fourth
Prize Options
Option | Point cost | Maximum per person | Maximum across all winners |
---|---|---|---|
Yet to be announced |
Helpful tutorials
coming soon
Entries
For information on how to enter, please see the Community Contest Main Page
Example Entry
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