Community Contest 2: Prop Model
Contents
Brief
Create one or more custom prop models for use in a level. The contest discussion thread can be found here.
DEADLINE: Monday 27 September - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made after the submission date will not be judged.
Requirements
All entries must:
- have been tested by the user in a level
- be to a suitable scale
- be textured
- where appropriate, have collision
- be submitted before monday 27 september midday (GMT+0)
Guidelines
Strong entries will:
- fit the art style and canon of Dragon Age Origins.
- make good use of the Dragon Age material system, including textures for diffuse, normal, specular, emissive and heightmap where appropriate.
- contain a placeable and static prop version (affects collision and material only).
- where appropriate, have multiple levels of detail for the model and texture. These are particularly valuable for high-poly outdoor models and high-res textures.
- support lightmapping correctly.
- have a suitable poly count - around 250-500 for small props, up to 2000 for large props
- make good use of texture space to maximise pixel density
Groups and Prizes
Groups
This contest has two groups. You may only enter one group.
Main Group - experienced modellers here
- 1st place - 10 points, chooses first
- 2nd place - 6 points, chooses third
- 3rd place - 4 points, chooses fifth
Newcomer Group - those very new to modelling here
- 1st place - 6 points, chooses second
- 2nd place - 4 points, chooses fourth
Prize Options
Option | Point cost | Maximum per person | Maximum across all winners |
---|---|---|---|
Scripting work or mentoring by CID-78 | 1p per hour | 15p per person | 20p contest maximum |
3d modelling/texturing by mikemike37 | 1p per hour | 15p per person | 20p contest maximum |
Helpful links
- Eshme's import/exporter for 3ds max and GMax
- Video Tutorial - Creating props using 3ds max
- Textures Tutorial for beginners and Advanced (mostly superceded by Eshme's Tools new material functionality)
- 3DS Max 2010 video tutorials
Entries
For information on how to enter, please see the Entry FAQs
IMPORTANT - consent to share By entering this competition you consent to share your work for other community members to benefit from. Where appropriate, source files should be shared. Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. As the entries are judged, local copies will be saved. If your work is taken down, you consent for it to be re-uploaded, crediting the work in your name.
Example Entry
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