Difference between revisions of "Community Contest 6: Equipment Contest"

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  <font color="red"><b>This page is draft and stuff is likely to change.</b> </font>
 
  <font color="red"><b>This page is draft and stuff is likely to change.</b> </font>
  
'''Create a piece of equipment with a new appearance using a retexture or entirely new model.''' The contest discussion thread can be found [http://social.bioware.com/group/2535/#discussions here].
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'''Create a piece of equipment. ''' There are two groups:
 +
 
 +
* Armour Retexture Group - This group is creating a new texture for an existing DAO armour or shield.
 +
* Weapon New Model Group - This group is creating a new weapon or shield model.
 +
 
 +
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12522/1250851/ here].
  
 
'''DEADLINE: Monday 3 January''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.
 
'''DEADLINE: Monday 3 January''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.
  
 
=== Requirements ===
 
=== Requirements ===
All entries must:
+
All entries must (all these steps should be covered in the video tutorial):
 
* reserve a variation slot on the [[Community_Contest_ID_Ranges#Variation_sheets|Contest ID page]]
 
* reserve a variation slot on the [[Community_Contest_ID_Ranges#Variation_sheets|Contest ID page]]
* create the item in the toolset (models alone are '''not''' sufficient) with suitable name, description, cost etc.
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* create the variations GDA
 +
* create the item '''in the toolset''' with suitable name, description, cost etc.
 
* include either a retexture OR a new model for the piece of equipment
 
* include either a retexture OR a new model for the piece of equipment
 
* fit DA characters and character animations well
 
* fit DA characters and character animations well
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* have a strong visual design
 
* have a strong visual design
  
*''For new textures:''
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*''Retexture Group:''
 
** if using an existing DA model, make the new texture distinctly different so as to do something "new"
 
** if using an existing DA model, make the new texture distinctly different so as to do something "new"
 
** have a high quality of texture at a suitable resolution (see below)
 
** have a high quality of texture at a suitable resolution (see below)
 
** accommodate tinting the item
 
** accommodate tinting the item
  
*''For new models:''
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*''new Model Group:'' - (in addition to texture standards above)
 
** have a high quality of model
 
** have a high quality of model
 
** use a suitable polycount (see below) and use the budget effectively
 
** use a suitable polycount (see below) and use the budget effectively
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=== Suggestions ===
 
=== Suggestions ===
sword, blunt weapon, staff, bow, shield, armour, clothing
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New Model Group: sword, blunt weapon, staff, bow, shield,  
 +
Retexture Group: clothing (full-body), chest armour, boots, gloves, shield
  
 
=== Allowable ===
 
=== Allowable ===
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* modify existing DA models or textures provided the overall texture/model combination is dintinctly different from the original
 
* modify existing DA models or textures provided the overall texture/model combination is dintinctly different from the original
 
* include several pieces in one submission (ex. boots, gloves, chest items as an item set)
 
* include several pieces in one submission (ex. boots, gloves, chest items as an item set)
* entering the contest several times
+
* entering the contest several times, including entering both groups (with two seperate entries)
  
 
=== Not Allowable ===
 
=== Not Allowable ===
 
Please:
 
Please:
 
* do not use somebody elses model or texture unless you have permission to do so under the consent to share outlined below
 
* do not use somebody elses model or texture unless you have permission to do so under the consent to share outlined below
* do not submit weapons for which there is no suitable animation (unless you include a new animation set of course!). For example, there is no DA animation for thrusting with a pike, or firing a sling, so this equipment would be unusable.
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* do not submit weapons for which there is no suitable animation ''(For example, there is no DA animation for thrusting with a pike, firing a sling, etc)''
 +
* do not enter both groups - your entry is EITHER a new (textured) model, OR it is a retextured existing model
  
 
== Groups and Prizes ==
 
== Groups and Prizes ==
  
 
=== Groups ===
 
=== Groups ===
This contest has only one group.
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This contest has two groups. A single entry may only enter one group.
  
 +
=== Retexture Group ===
 +
* 1st place - 10 points, chooses first
 +
* 2nd place - 5 points, chooses second
 +
* 3rd place - 3 points, chooses third
 +
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)
 +
* All other entries meeting requirements - 1 point
 +
 +
=== New Model Group ===
 
* 1st place - 15 points, chooses first
 
* 1st place - 15 points, chooses first
 
* 2nd place - 10 points, chooses second
 
* 2nd place - 10 points, chooses second
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* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)
 
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)
 
* All other entries meeting requirements - 1 point
 
* All other entries meeting requirements - 1 point
 +
  
 
=== Best Newcomer Award ===
 
=== Best Newcomer Award ===
Every judge may nominate one newcomer as their favourite newcomer entry. To qualify, the entrant must not have submitted to a community contest before. The winning newcomer will receive three points if they don't podium (in which case, theyll be getting more points anyway!).
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If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.
  
 
=== Prizes ===
 
=== Prizes ===

Revision as of 03:25, 5 December 2010

Community Contest back.jpg CC BSN GetInvolved.jpg

Brief

DRAFT

This page is draft and stuff is likely to change. 

Create a piece of equipment. There are two groups:

  • Armour Retexture Group - This group is creating a new texture for an existing DAO armour or shield.
  • Weapon New Model Group - This group is creating a new weapon or shield model.

The contest discussion thread can be found here.

DEADLINE: Monday 3 January - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made after the submission date will not be judged.

Requirements

All entries must (all these steps should be covered in the video tutorial):

  • reserve a variation slot on the Contest ID page
  • create the variations GDA
  • create the item in the toolset with suitable name, description, cost etc.
  • include either a retexture OR a new model for the piece of equipment
  • fit DA characters and character animations well
  • have a name/description/style that fits DA-canon or generic-canon (do not make a lightsaber or reference the Dagobah system in the description, for example, but you do not need to reference Ferelden)

Guidelines

Strong entries will:

  • have a strong visual design
  • Retexture Group:
    • if using an existing DA model, make the new texture distinctly different so as to do something "new"
    • have a high quality of texture at a suitable resolution (see below)
    • accommodate tinting the item
  • new Model Group: - (in addition to texture standards above)
    • have a high quality of model
    • use a suitable polycount (see below) and use the budget effectively
    • create levels of detail for the model

Suggestions

New Model Group: sword, blunt weapon, staff, bow, shield, Retexture Group: clothing (full-body), chest armour, boots, gloves, shield

Allowable

While no "bonus points" will be given for the following, entries may:

  • create armours for just one race/gender combination (HM, HF, EM, EF, DM, DF, QM). Obviously, creating for all seven combinations is great too :)
  • use existing DA models provided a new texture is made which is distinctly different
  • use existing DA textures provided a new model is made which is distinctly different
  • modify existing DA models or textures provided the overall texture/model combination is dintinctly different from the original
  • include several pieces in one submission (ex. boots, gloves, chest items as an item set)
  • entering the contest several times, including entering both groups (with two seperate entries)

Not Allowable

Please:

  • do not use somebody elses model or texture unless you have permission to do so under the consent to share outlined below
  • do not submit weapons for which there is no suitable animation (For example, there is no DA animation for thrusting with a pike, firing a sling, etc)
  • do not enter both groups - your entry is EITHER a new (textured) model, OR it is a retextured existing model

Groups and Prizes

Groups

This contest has two groups. A single entry may only enter one group.

Retexture Group

  • 1st place - 10 points, chooses first
  • 2nd place - 5 points, chooses second
  • 3rd place - 3 points, chooses third
  • Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)
  • All other entries meeting requirements - 1 point

New Model Group

  • 1st place - 15 points, chooses first
  • 2nd place - 10 points, chooses second
  • 3rd place - 5 points, chooses third
  • Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)
  • All other entries meeting requirements - 1 point


Best Newcomer Award

If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.

Prizes

Please see Community Contest Prizes

Helpful Links


Guidelines (extended)

Models

The following are guidelines, not strict limits. These are a little higher than DA original content, but not much.

Weapons/shields

  • high LOD: 1000 - 3000 triangles
  • low LOD: 300 - 500 triangles

Full-body outfit (includes hands/gloves and feet/boots)

  • high LOD: 5,000 - 10,000
  • low LOD: 1,500 - 2,500

Chest

  • high LOD: 5,000 - 8,000 triangles
  • low LOD: 1,500 - 2,000 triangles

Boots

  • high LOD: 1,000 - 1,500 triangles
  • low LOD: 300 - 400 triangles

Gloves

  • high LOD: 2,000 - 3,000 triangles
  • low LOD: 500 - 700 triangles

Textures

The recommended is in line with DA spec. Its pretty safe to go over though, but you shouldnt need more than double the texture space. I would not recommend using two or more textures - its really not needed for equipment.

Weapons/shields

  • recommended: 512x512
  • reasonable maximum: 512x1024

Full-body outfit (includes hands/gloves and feet/boots)

  • recommended: 1024x1024
  • reasonable maximum: 1024x2048

Chest

  • recommended: 1024x1024
  • reasonable maximum: 1024x1024

Boots/gloves

  • recommended: 256x256
  • reasonable maximum: 256x512


GDA (variations)

Remember that you should be EXTENDING (and not replacing) the variations. This also applies to replacing textures - forcibly overwriting textures WILL BE JUDGED UNFAVORABLY, since it requires extra work to fix. As such your variations sheet should contain ONLY one extra line.

Mike will include a screenshot of his finished GDA once he's done.


Entries

Entry File(s)

File Contents:

  • dadbdata of your item file
  • variations GDA
  • mmh, msh, phy, mao, dds as appropriate

File Format: one .7z file (preferred)

Checklist

  1. Create your file (see above)
  2. Create a Dragon Age Nexus page for your entry and upload the above file. Please include "Community Contest" in the title.
  3. Edit this page with a description and pictures of your content.
    • Please include pictures which are both functional as well as attractive (so your work can be seen clearly)
    • Link to your DA Nexus page. See the sample entry.
  4. Optionally, let us know in the Contest Discussion Thread that you've entered

For the general entry guidelines (as well as more detail on the above steps), please see the Entry FAQs

For information on Judging, please see the Judging page.

Consent to Share

IMPORTANT - consent to share

By entering this competition you consent to share your work for other community members to benefit from.
Where appropriate, source files should be shared (prop models, VFXProj files). 
The work *MUST* be your own (obviously you may use DA assets).
Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. 
As the entries are judged, local copies will be saved If your work is taken down.
If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name.  


Example Entry by mikemike37

COMING SOON - OLD EXAMPLE BELOW

This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.


Room Plan Room Glamour Shot

Judges' Comments

Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.