Difference between revisions of "DAMAGE TYPE *"

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m (Created)
 
m (Updating comments)
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|type        = int
 
|type        = int
 
|value        = 6
 
|value        = 6
|description  =  
+
|description  = According to [[IsDmageAllowed]] in [[effect_damage_h]] this is the only damage type allowed in a cutscene or dialogue
 
|sourcefile  = 2da_constants_h
 
|sourcefile  = 2da_constants_h
 
|sourcemodule = Core Game Resources
 
|sourcemodule = Core Game Resources
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|type        = int
 
|type        = int
 
|value        = 7
 
|value        = 7
|description  = debug
+
|description  = Debug
 
|sourcefile  = 2da_constants_h
 
|sourcefile  = 2da_constants_h
 
|sourcemodule = Core Game Resources
 
|sourcemodule = Core Game Resources
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|type        = int
 
|type        = int
 
|value        = 8
 
|value        = 8
|description  = debug
+
|description  =  
 
|sourcefile  = 2da_constants_h
 
|sourcefile  = 2da_constants_h
 
|sourcemodule = Core Game Resources
 
|sourcemodule = Core Game Resources

Revision as of 20:28, 30 September 2011

Source: Core Game Resources.2da_constants_h
Constant name Type Value Description Source
DAMAGE_TYPE_INVALID int 0 2da_constants_h
DAMAGE_TYPE_PHYSICAL int 1 2da_constants_h
DAMAGE_TYPE_FIRE int 2 2da_constants_h
DAMAGE_TYPE_COLD int 3 2da_constants_h
DAMAGE_TYPE_ELECTRICITY int 4 2da_constants_h
DAMAGE_TYPE_NATURE int 5 2da_constants_h
DAMAGE_TYPE_PLOT int 6 According to IsDmageAllowed in effect_damage_h this is the only damage type allowed in a cutscene or dialogue 2da_constants_h
DAMAGE_TYPE_TBD int 7 Debug 2da_constants_h
DAMAGE_TYPE_SPIRIT int 8 2da_constants_h
DAMAGE_TYPE_DOT int 9 DoT damage is 'pre resisted' 2da_constants_h