Difference between revisions of "EFFECT INTERGER *"

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(Created)
 
m (Avoiding information overload)
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|type        = int
 
|type        = int
 
|value        = 0
 
|value        = 0
|description  = Fully disables engine physics and collision detection.
+
|description  =  
 
|sourcefile  = effect_constants_h
 
|sourcefile  = effect_constants_h
 
|sourcemodule = Core Game Resources
 
|sourcemodule = Core Game Resources
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|type        = int
 
|type        = int
 
|value        = 1
 
|value        = 1
|description  = Determines what the effect's animation use to decide in which direction the character will rotate:
+
|description  =  
* 1 = use the specified interpolation angle (see [[EFFECT_FLOAT_*|EFFECT_FLOAT_INTERPOLATION_ANGLE]])
+
* 2 = use use the origin vector (see [[EFFECT_VECTOR_*|EFFECT_VECTOR_ORIGIN]])
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|sourcefile  = effect_constants_h
+
 
|sourcemodule = Core Game Resources
 
|sourcemodule = Core Game Resources
 
}}
 
}}
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|type        = int
 
|type        = int
 
|value        = 2
 
|value        = 2
|description  = Sets the ID of the VFX to be used when an effect will have an accompanying VFX. Works for all script effects and AOE effects but not for other engine effects.
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|description  =  
 
|sourcefile  = effect_constants_h
 
|sourcefile  = effect_constants_h
 
|sourcemodule = Core Game Resources
 
|sourcemodule = Core Game Resources
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|type        = int
 
|type        = int
 
|value        = 3
 
|value        = 3
|description  = Stops the animation engine from positioning the character under an effect to the position where it's "supposed to be". Used to force a character to say in place.
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|description  =  
 
|sourcefile  = effect_constants_h
 
|sourcefile  = effect_constants_h
 
|sourcemodule = Core Game Resources
 
|sourcemodule = Core Game Resources
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|type        = int
 
|type        = int
 
|value        = 4
 
|value        = 4
|description  = Tints an effect to the RGB color represented by the tinting vector (see [[EFFECT_VECTOR_*|EFFECT_VECTOR_ORIGIN]]).
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|description  =  
 
|sourcefile  = effect_constants_h
 
|sourcefile  = effect_constants_h
 
|sourcemodule = Core Game Resources
 
|sourcemodule = Core Game Resources

Revision as of 20:02, 29 March 2015

Source: Core Game Resources.effect_constants_h
Constant name Type Value Description Source
EFFECT_INTEGER_DISABLE_PHYSICS int 0 effect_constants_h
EFFECT_INTEGER_USE_INTERPOLATION_ANGLE int 1


EFFECT_INTEGER_VFX int 2 effect_constants_h
EFFECT_INTEGER_DONT_INTERPOLATE int 3 effect_constants_h
EFFECT_INTERGER_USE_TINTING int 4 effect_constants_h

See also