EFFECT INTERGER *

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Source: Core Game Resources.effect_constants_h
Constant name Type Value Description Source
EFFECT_INTEGER_DISABLE_PHYSICS int 0 Fully disables engine physics and collision detection. effect_constants_h
EFFECT_INTEGER_USE_INTERPOLATION_ANGLE int 1 Determines what the effect's animation use to decide in which direction the character will rotate: effect_constants_h
EFFECT_INTEGER_VFX int 2 Sets the ID of the VFX to be used when an effect will have an accompanying VFX. Works for all script effects and AOE effects but not for other engine effects. effect_constants_h
EFFECT_INTEGER_DONT_INTERPOLATE int 3 Stops the animation engine from positioning the character under an effect to the position where it's "supposed to be". Used to force a character to say in place. effect_constants_h
EFFECT_INTERGER_USE_TINTING int 4 Tints an effect to the RGB color represented by the tinting vector (see EFFECT_VECTOR_ORIGIN). effect_constants_h

See also