Difference between revisions of "ERF"

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**packages\core\data_tools\... ---Contains Resources for the Toolset
 
**packages\core\data_tools\... ---Contains Resources for the Toolset
  
The [[builder to player]] process packages up resources into ERF files for you, storing the generated ERFs inside [[DAZIP]]s.
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== Extracting Resources ==
  
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<!-- As long no technical explanation is present or needed, i may prefer seeing explanations of usage like this: -->
 
The Toolset is capable of extracting ERF Files Contents.
 
The Toolset is capable of extracting ERF Files Contents.
 +
 +
If you are modding Resources, the first step would be extracting Resources. You may start of by extracting all Resources of certain interest to you, or just a single File. To Maintain a simple and clean resource place ,it is best to use a similar Folder Names to extract in.
 +
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One may create a Folder on the HD named for example "gameresources". Then added with subfolders that suit the Purpose, for example "Materials" in which one extracts only Materials. Preferably the Folderscheme is similar to that of the ERF's, to make browsing simple and easy to remember.
 +
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== Packing Resources ==
 +
 +
The [[builder to player]] process packages up resources into ERF files for you, storing the generated ERFs inside [[DAZIP]]s.
 +
 +
== Overriding Resources ==
 +
 +
ERF's are named by their general purpose. But not nesseccarily do material files need to be put into Materials.ERF. Patches do add every Patched Resource into one single ERF for example. The Original Game Resource ERF Files however are best left alone, as it has a high risk of breaking the game.
 +
 +
Files do not need to be present in ERF Files at all. When Overriding Gameresources as when modding ,this is a pretty easy method. Overriding Files are of equal name to their original Gameresource counterpart, and are to be placed into packages\core\override\. The Game will then choose this File over their original.
  
 
[[Category:File types]]
 
[[Category:File types]]

Revision as of 17:18, 12 January 2010

ERF ("Encapsulated Resource File") files are container files for game resources.

List of common ERF Files

ERF Files for Dragon Age Game Resources are stored in the (Dragon Age Install Dir)\packages\core\ Folder and Subdirectories. ERF's for Addons or Mods are usually in their respective Addon or Mod Folder.

Common ERF's of certain interests are,

  • Game Resources
    • packages\core\data\2da.erf
    • packages\core\data\anims.erf
    • packages\core\data\consolescripts.erf
    • packages\core\data\designerareas.erf
    • packages\core\data\designercreatures.erf
    • packages\core\data\designercutscenes.erf
    • packages\core\data\designerdialogs.erf
    • packages\core\data\designeritems.erf
    • packages\core\data\designerplaceables.erf
    • packages\core\data\designerplots.erf
    • packages\core\data\designertriggers.erf
    • packages\core\data\face.erf
    • packages\core\data\gui.erf
    • packages\core\data\guiexport.erf
    • packages\core\data\iterationtests.erf
    • packages\core\data\lightprobedata.erf
    • packages\core\data\materialobjects.erf
    • packages\core\data\materials.erf
    • packages\core\data\misc.erf
    • packages\core\data\modelhierarchies.erf
    • packages\core\data\modelmeshdata.erf
    • packages\core\data\pathfindingpatches.erf
    • packages\core\data\postprocesseffects.erf
    • packages\core\data\resmetrics.erf
    • packages\core\data\scripts.erf
    • packages\core\data\shaders.erf
    • packages\core\data\states.erf
    • packages\core\data\subqueuefiles.erf
    • packages\core\data\textures.erf
    • packages\core\data\tints.erf
    • packages\core\textures\high\texturepack.erf
    • packages\core\textures\medium\texturepack.erf
  • Patch Resources
    • packages\core\patch\... --- Contains Resources added by Game Patches
  • Toolset specific Resources
    • packages\core\data_tools\... ---Contains Resources for the Toolset

Extracting Resources

The Toolset is capable of extracting ERF Files Contents.

If you are modding Resources, the first step would be extracting Resources. You may start of by extracting all Resources of certain interest to you, or just a single File. To Maintain a simple and clean resource place ,it is best to use a similar Folder Names to extract in.

One may create a Folder on the HD named for example "gameresources". Then added with subfolders that suit the Purpose, for example "Materials" in which one extracts only Materials. Preferably the Folderscheme is similar to that of the ERF's, to make browsing simple and easy to remember.

Packing Resources

The builder to player process packages up resources into ERF files for you, storing the generated ERFs inside DAZIPs.

Overriding Resources

ERF's are named by their general purpose. But not nesseccarily do material files need to be put into Materials.ERF. Patches do add every Patched Resource into one single ERF for example. The Original Game Resource ERF Files however are best left alone, as it has a high risk of breaking the game.

Files do not need to be present in ERF Files at all. When Overriding Gameresources as when modding ,this is a pretty easy method. Overriding Files are of equal name to their original Gameresource counterpart, and are to be placed into packages\core\override\. The Game will then choose this File over their original.