Difference between revisions of "EVENT TYPE ABILITY CAST IMPACT"

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(|sourcefile=script.ldf)
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{{event
 
{{event
 +
|sourcefile=script.ldf
 
|when=Fires for the moment of impact for every ability. This is where damage should be applied, fireballs explode, enemies get poisoned etc. We assume that stamina/mana have been deducted when the ability was triggered (COMMAND_PENDING stage)  
 
|when=Fires for the moment of impact for every ability. This is where damage should be applied, fireballs explode, enemies get poisoned etc. We assume that stamina/mana have been deducted when the ability was triggered (COMMAND_PENDING stage)  
 
|to={{undocumented}}
 
|to={{undocumented}}

Revision as of 20:35, 30 July 2009

Source:
script.ldf
Sent when:
Fires for the moment of impact for every ability. This is where damage should be applied, fireballs explode, enemies get poisoned etc. We assume that stamina/mana have been deducted when the ability was triggered (COMMAND_PENDING stage)
Sent from:
engine
Sent to:
[Undocumented]
Parameters:
None.

Usage

case EVENT_TYPE_ABILITY_CAST_IMPACT:
{
object oItem = GetEventObject(ev, 1); // the item used to cast the ability (optional)
object oTarget = GetEventObject(ev, 2); // the object that the ability was targeted>

// insert event-handling code here

break;
}

note: in case of a projectile impact, there might be more than one target (object 2+...) this allows doing things like lightning bolts going through targets, but this is not currently made use of in Dragon Age.