EVENT TYPE ABILITY CAST IMPACT

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Revision as of 21:21, 20 July 2009 by BryanDerksen (Talk | contribs) (split from event)

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  • Sent When: Fires for the moment of impact for every ability. This is where damage should be applied, fireballs explode, enemies get poisoned etc. We assume that stamina/mana have been deducted when the ability was triggered (COMMAND_PENDING stage)
  • Sent From: engine
  • Sent To:

Parameters:

  • Object 1 - the item used to cast the ability (optional)
  • Object 2 - the object that the ability was targeted

note: in case of a projectile impact, there might be more than one target (object 2+...) this allows doing things like lightning bolts going through targets, but this is not currently made use of in Dragon Age.