Difference between revisions of "EVENT TYPE ABILITY PROJECTILE LAUNCHED"
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BryanDerksen (Talk | contribs) (parameters from ccreature.cpp) |
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|when= Fires the moment the projectile for an ability launches. Used to set cooldown for projectile based abilities. | |when= Fires the moment the projectile for an ability launches. Used to set cooldown for projectile based abilities. | ||
|from= | |from= | ||
− | |to= | + | |to=creature |
+ | |creatorname=oCreature | ||
+ | |creatordesc= | ||
+ | |object0name=oCreator | ||
+ | |object0desc= | ||
+ | |vector0name=vImpactLocation | ||
+ | |vector0desc= | ||
+ | |int0name=nAbilityID | ||
+ | |int0desc= | ||
}} | }} | ||
Revision as of 17:46, 20 August 2009
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- Fires the moment the projectile for an ability launches. Used to set cooldown for projectile based abilities.
- Sent from:
- Sent to:
- creature
- Parameters:
-
- Creator: [Undocumented]
- Integer 0: [Undocumented]
- Object 0: [Undocumented]
Usage
case EVENT_TYPE_ABILITY_PROJECTILE_LAUNCHED:
{
object oCreature = GetEventCreator(ev); //
int nAbilityID = GetEventInteger(ev, 0); //
object oCreator = GetEventObject(ev, 0); //
// insert event-handling code here
break;
}
{
object oCreature = GetEventCreator(ev); //
int nAbilityID = GetEventInteger(ev, 0); //
object oCreator = GetEventObject(ev, 0); //
// insert event-handling code here
break;
}
Handled by ability_core. Projectile abilities set their cooldown here. All other abilities set it on cast impact.