Difference between revisions of "EVENT TYPE AMBIENT CONTINUE"

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m (remove redundant category)
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[[Category:Ambient behavior]]
 
[[Category:Ambient behavior]]
[[Category:Event types|AMBIENT_CONTINUE]]
 
[[Category:Creature events|AMBIENT_CONTINUE]]
 

Revision as of 01:10, 12 February 2010

Source:
events_h
Sent when:
conversation ends or player is nearby to resume ambient behaviour
Sent from:
engine
Sent to:
creature
Parameters:
  • Object 0: Instigator.

Usage

case EVENT_TYPE_AMBIENT_CONTINUE:
{
object oInstigator = GetEventObject(ev, 0); // Instigator.

// insert event-handling code here

break;
}

If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the 'instigator' is the creature conversing.