Difference between revisions of "EVENT TYPE AMBIENT CONTINUE"
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BryanDerksen (Talk | contribs) (split out of event) |
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− | + | {{event | |
− | + | |when=conversation ends or player is nearby to resume ambient behaviour | |
− | + | |to=creature | |
− | + | |from=engine | |
− | If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the 'instigator' is the creature conversing. | + | |object0name=oInstigator |
− | + | |object0desc=Instigator. If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the 'instigator' is the creature conversing. | |
− | + | }} | |
− | + | ||
[[Category:Event types|AMBIENT_CONTINUE]] | [[Category:Event types|AMBIENT_CONTINUE]] |
Revision as of 22:20, 23 July 2009
- Source:
- [Undocumented]
- Sent when:
- conversation ends or player is nearby to resume ambient behaviour
- Sent from:
- engine
- Sent to:
- creature
- Parameters:
-
- Object 0: Instigator. If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the 'instigator' is the creature conversing.
Usage
case EVENT_TYPE_AMBIENT_CONTINUE:
{
object oInstigator = GetEventObject(ev, 0); // Instigator. If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the 'instigator' is the creature conversing.
// insert event-handling code here
break;
}
{
object oInstigator = GetEventObject(ev, 0); // Instigator. If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the 'instigator' is the creature conversing.
// insert event-handling code here
break;
}