Difference between revisions of "EVENT TYPE AMBIENT CONTINUE"

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(desc too long, taking out of template)
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[[Category:Event types|AMBIENT_CONTINUE]]
 
[[Category:Event types|AMBIENT_CONTINUE]]
 +
[[Category:Ambient behavior]]

Revision as of 22:43, 31 July 2009

Source:
[Undocumented]
Sent when:
conversation ends or player is nearby to resume ambient behaviour
Sent from:
engine
Sent to:
creature
Parameters:
  • Object 0: Instigator.

Usage

case EVENT_TYPE_AMBIENT_CONTINUE:
{
object oInstigator = GetEventObject(ev, 0); // Instigator.

// insert event-handling code here

break;
}

If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the 'instigator' is the creature conversing.