Difference between revisions of "EVENT TYPE AMBIENT CONTINUE"

From Dragon Age Toolset Wiki
Jump to: navigation, search
(update template)
Line 2: Line 2:
 
|when=conversation ends or player is nearby to resume ambient behaviour  
 
|when=conversation ends or player is nearby to resume ambient behaviour  
 
|to=creature
 
|to=creature
 +
|tocategory1=creature
 +
|sortkey=AMBIENT_CONTINUE
 
|from=engine
 
|from=engine
 
|object0name=oInstigator
 
|object0name=oInstigator
Line 9: Line 11:
 
If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the 'instigator' is the creature conversing.
 
If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the 'instigator' is the creature conversing.
  
[[Category:Event types|AMBIENT_CONTINUE]]
 
 
[[Category:Ambient behavior]]
 
[[Category:Ambient behavior]]

Revision as of 16:53, 6 August 2009

Source:
[Undocumented]
Sent when:
conversation ends or player is nearby to resume ambient behaviour
Sent from:
engine
Sent to:
creature
Parameters:
  • Object 0: Instigator.

Usage

case EVENT_TYPE_AMBIENT_CONTINUE:
{
object oInstigator = GetEventObject(ev, 0); // Instigator.

// insert event-handling code here

break;
}

If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the 'instigator' is the creature conversing.