Difference between revisions of "EVENT TYPE AMBIENT CONTINUE"

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m (remove redundant category)
m (Fixing category)
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{{event
 
{{event
|sourcefile=events_h
+
|sourcefile = events_h
|when=conversation ends or player is nearby to resume ambient behaviour  
+
|when       = conversation ends or player is nearby to resume ambient behaviour  
|to=creature
+
|to         = creature
|tocategory1=creature
+
|tocategory1 = creature
|sortkey=AMBIENT_CONTINUE
+
|sortkey     = AMBIENT_CONTINUE
|from=engine
+
|from       = engine
|object0name=oInstigator
+
|object0name = oInstigator
|object0desc=Instigator.
+
|object0desc = Instigator
 
}}
 
}}
  
If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the 'instigator' is the creature conversing.
+
If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the instigator is the creature conversing.
  
[[Category:Ambient behavior]]
+
[[Category:Ambient behaviours]]

Revision as of 15:25, 22 March 2012

Source:
events_h
Sent when:
conversation ends or player is nearby to resume ambient behaviour
Sent from:
engine
Sent to:
creature
Parameters:
  • Object 0: Instigator

Usage

case EVENT_TYPE_AMBIENT_CONTINUE:
{
object oInstigator = GetEventObject(ev, 0); // Instigator

// insert event-handling code here

break;
}

If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the instigator is the creature conversing.