EVENT TYPE AMBIENT CONTINUE

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Revision as of 22:20, 23 July 2009 by BryanDerksen (Talk | contribs) (formatting)

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Source:
[Undocumented]
Sent when:
conversation ends or player is nearby to resume ambient behaviour
Sent from:
engine
Sent to:
creature
Parameters:
  • Object 0: Instigator. If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the 'instigator' is the creature conversing.

Usage

case EVENT_TYPE_AMBIENT_CONTINUE:
{
object oInstigator = GetEventObject(ev, 0); // Instigator. If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the 'instigator' is the creature conversing.

// insert event-handling code here

break;
}