EVENT TYPE BEGIN TRAVEL
From Dragon Age Toolset Wiki
Revision as of 00:54, 12 February 2010 by BryanDerksen (Talk | contribs) (remove redundant category)
- Source:
- script.ldf
- Sent when:
- Player clicks on a map pin
- Sent from:
- [Undocumented]
- Sent to:
- module
- Parameters:
-
- Integer 0: The terrain type of the source location
- Integer 1: The terrain type of the target location
- Integer 2: [Undocumented]
- String 0: area tag source location
- String 1: area tag target location
- String 2: waypoint tag override
- Object 0: source location object
Usage
case EVENT_TYPE_BEGIN_TRAVEL:
{
int nSourceTerrain = GetEventInteger(ev, 0); // The terrain type of the source location
int nTargetTerrain = GetEventInteger(ev, 1); // The terrain type of the target location
int nWorldMap = GetEventInteger(ev, 2); // [Undocumented]
string sSource = GetEventString(ev, 0); // area tag source location
string sTarget = GetEventString(ev, 1); // area tag target location
string sWPOverride = GetEventString(ev, 2); // waypoint tag override
object oSourceLocation = GetEventObject(ev, 0); // source location object
// insert event-handling code here
break;
}
{
int nSourceTerrain = GetEventInteger(ev, 0); // The terrain type of the source location
int nTargetTerrain = GetEventInteger(ev, 1); // The terrain type of the target location
int nWorldMap = GetEventInteger(ev, 2); // [Undocumented]
string sSource = GetEventString(ev, 0); // area tag source location
string sTarget = GetEventString(ev, 1); // area tag target location
string sWPOverride = GetEventString(ev, 2); // waypoint tag override
object oSourceLocation = GetEventObject(ev, 0); // source location object
// insert event-handling code here
break;
}
Remarks
The nSourceTerrain and nTargetTerrain parameters are used in the main campaign's code for determining what sort of random encounters to generate, but that's handled entirely in scripting so you can use them for other purposes.