Difference between revisions of "EVENT TYPE CHARGEN ASSIGN ABILITIES"

From Dragon Age Toolset Wiki
Jump to: navigation, search
(properties from sys_chargen)
m (remove redundant category)
 
(2 intermediate revisions by 2 users not shown)
Line 4: Line 4:
 
|when= This fires whenever the player assings an ability (skill/talent/spell/specialization)
 
|when= This fires whenever the player assings an ability (skill/talent/spell/specialization)
 
|from=
 
|from=
|to=
+
|to=module
 +
|tocategory1=module
 
|int0name= nAbiNo
 
|int0name= nAbiNo
 
|int0desc= ABILITY_* constant integer. If <0 the ability is removed not added
 
|int0desc= ABILITY_* constant integer. If <0 the ability is removed not added
 
|int1name= bSpecialization
 
|int1name= bSpecialization
 
|int1desc= If 1, we're dealing with a specialization, if 0 any other ability.
 
|int1desc= If 1, we're dealing with a specialization, if 0 any other ability.
 +
|sortkey=CHARGEN_ASSIGN_ABILITIES
 +
|creatorname=oModule
 +
|object0name=oCreature
 
}}
 
}}
 
[[Category:Event types|CHARGEN_ASSIGN_ABILITIES]]
 
 
[[Category:Character generation]]
 
[[Category:Character generation]]

Latest revision as of 00:47, 12 February 2010

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
This fires whenever the player assings an ability (skill/talent/spell/specialization)
Sent from:
Sent to:
module
Parameters:
  • Creator: [Undocumented]
  • Integer 0: ABILITY_* constant integer. If <0 the ability is removed not added
  • Integer 1: If 1, we're dealing with a specialization, if 0 any other ability.
  • Object 0: [Undocumented]

Usage

case EVENT_TYPE_CHARGEN_ASSIGN_ABILITIES:
{
object oModule = GetEventCreator(ev); //
int nAbiNo = GetEventInteger(ev, 0); // ABILITY_* constant integer. If <0 the ability is removed not added
int bSpecialization = GetEventInteger(ev, 1); // If 1, we're dealing with a specialization, if 0 any other ability.
object oCreature = GetEventObject(ev, 0); //

// insert event-handling code here

break;
}