Difference between revisions of "EVENT TYPE CHARGEN SELECT GENDER"
From Dragon Age Toolset Wiki
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|int0name = nGender | |int0name = nGender | ||
− | |int0desc = | + | |int0desc = A [[GENDER_*]] constant |
|object0name = oCreature | |object0name = oCreature | ||
|object0desc = The creature going through character generation | |object0desc = The creature going through character generation |
Latest revision as of 19:16, 21 August 2011
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- This fires whenever the gender selection on the create a character screen is modified. It also fires when the screen is entered the first time, defaulting the character to male.
- Sent from:
- Sent to:
- Parameters:
-
- Integer 0: A GENDER_* constant
- Object 0: The creature going through character generation
Usage
case EVENT_TYPE_CHARGEN_SELECT_GENDER:
{
int nGender = GetEventInteger(ev, 0); // A GENDER_* constant
object oCreature = GetEventObject(ev, 0); // The creature going through character generation
// insert event-handling code here
break;
}
{
int nGender = GetEventInteger(ev, 0); // A GENDER_* constant
object oCreature = GetEventObject(ev, 0); // The creature going through character generation
// insert event-handling code here
break;
}