Difference between revisions of "EVENT TYPE CHARGEN SELECT GENDER"

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m (Updating template)
m
 
Line 10: Line 10:
 
|tocategory2  =  
 
|tocategory2  =  
 
|int0name    = nGender
 
|int0name    = nGender
|int0desc    = Character gender, GENDER_MALE or GENDER_FEMALE
+
|int0desc    = A [[GENDER_*]] constant
 
|object0name  = oCreature
 
|object0name  = oCreature
 
|object0desc  = The creature going through character generation
 
|object0desc  = The creature going through character generation

Latest revision as of 19:16, 21 August 2011

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
This fires whenever the gender selection on the create a character screen is modified. It also fires when the screen is entered the first time, defaulting the character to male.
Sent from:
Sent to:
Parameters:
  • Integer 0: A GENDER_* constant
  • Object 0: The creature going through character generation

Usage

case EVENT_TYPE_CHARGEN_SELECT_GENDER:
{
int nGender = GetEventInteger(ev, 0); // A GENDER_* constant
object oCreature = GetEventObject(ev, 0); // The creature going through character generation

// insert event-handling code here

break;
}