Difference between revisions of "EVENT TYPE CHARGEN START"

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A range of event constants (nEvent >= EVENT_TYPE_CHARGEN_START && nEvent <= EVENT_TYPE_CHARGEN_END) that occur during character generation.
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{{needs review}}
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{{event
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|sourcefile=script.ldf
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|when=
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|from=
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|to=[[module]]
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|tocategory1=module
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|sortkey=CHARGEN_START
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|int0name=nMode
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|int0desc=the mode in which chargen was started, either 0 ("create") or 1 ("levelup").
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|object0name=oCreature
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|object0desc=The creature going through character generation.
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}}
  
*<b>Sent When:</b>
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A range of event constants (nEvent >= EVENT_TYPE_CHARGEN_START && nEvent <= EVENT_TYPE_CHARGEN_END) that occur during character generation.
*<b>Sent From:</b>
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*<b>Sent To:</b> module
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Parameters:
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sys_chargen_engine defines the constants CHARGEN_MODE_CREATE = 0 and CHARGEN_MODE_LEVELUP = 1, nMode's values are referred to in this manner in the default core character generation scripts.
  
[[Category:Event types|CHARGEN]]
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[[Category:Character generation]]

Latest revision as of 00:45, 12 February 2010

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
Sent from:
Sent to:
module
Parameters:
  • Integer 0: the mode in which chargen was started, either 0 ("create") or 1 ("levelup").
  • Object 0: The creature going through character generation.

Usage

case EVENT_TYPE_CHARGEN_START:
{
int nMode = GetEventInteger(ev, 0); // the mode in which chargen was started, either 0 ("create") or 1 ("levelup").
object oCreature = GetEventObject(ev, 0); // The creature going through character generation.

// insert event-handling code here

break;
}

A range of event constants (nEvent >= EVENT_TYPE_CHARGEN_START && nEvent <= EVENT_TYPE_CHARGEN_END) that occur during character generation.

sys_chargen_engine defines the constants CHARGEN_MODE_CREATE = 0 and CHARGEN_MODE_LEVELUP = 1, nMode's values are referred to in this manner in the default core character generation scripts.