EVENT TYPE CODEX CHANGED
From Dragon Age Toolset Wiki
Revision as of 00:55, 12 February 2010 by BryanDerksen (Talk | contribs) (remove redundant category)
- Source:
- script.ldf
- Sent when:
- A codex was added or changed (excludes tutorial codex)
- Sent from:
- engine
- Sent to:
- module
- Parameters:
-
- Integer 0: 1 if the codex is unlocked, else it is an update
- Integer 1: strref of the codex title
- Integer 2: strref of the codex desc
- String 0: [Undocumented]
Usage
case EVENT_TYPE_CODEX_CHANGED:
{
int iPrevious = GetEventInteger(ev, 0); // 1 if the codex is unlocked, else it is an update
int iTitle = GetEventInteger(ev, 1); // strref of the codex title
int iDesc = GetEventInteger(ev, 2); // strref of the codex desc
string sCodexResRef = GetEventString(ev, 0); //
// insert event-handling code here
break;
}
{
int iPrevious = GetEventInteger(ev, 0); // 1 if the codex is unlocked, else it is an update
int iTitle = GetEventInteger(ev, 1); // strref of the codex title
int iDesc = GetEventInteger(ev, 2); // strref of the codex desc
string sCodexResRef = GetEventString(ev, 0); //
// insert event-handling code here
break;
}