Difference between revisions of "EVENT TYPE COMBAT END"
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BryanDerksen (Talk | contribs) (split off of event) |
BryanDerksen (Talk | contribs) m (remove redundant category) |
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− | + | {{Needs review}} | |
− | + | {{event | |
− | + | |when=a creature doesn't perceive any more hostiles. | |
+ | |sourcefile=events_h | ||
+ | |from= | ||
+ | |to=[[creature]]s | ||
+ | |tocategory1=creature | ||
+ | |sortkey=COMBAT_END | ||
+ | }} | ||
− | + | [[creature_core]] handles this event. It checks if the creature is set to surrender (local int SURR_SURRENDER_ENABLED) and initiates dialogue if it is. It then uses the [[Rubber_GoHome]] function to send the creature back to its home location. | |
− | + | ||
− | [[ | + |
Latest revision as of 00:48, 12 February 2010
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- events_h
- Sent when:
- a creature doesn't perceive any more hostiles.
- Sent from:
- Sent to:
- creatures
- Parameters:
- None.