Difference between revisions of "EVENT TYPE COMBAT END"

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*<b>Sent When:</b> a creature doesn't perceive any more hostiles.
+
{{Needs review}}
*<b>Sent From:</b>
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*<b>Sent To:</b>
+
 
+
Parameters:
+
  
 +
{{event
 +
|when=a creature doesn't perceive any more hostiles.
 +
|from=
 +
|to=
 +
|creatorname=
 +
|creatordesc=
 +
|int0name=
 +
|int0desc=
 +
|int1name=
 +
|int1desc=
 +
|int2name=
 +
|int2desc=
 +
|float0name=
 +
|float0desc=
 +
|float1name=
 +
|float1desc=
 +
|float2name=
 +
|float2desc=
 +
|string0name=
 +
|string0desc=
 +
|string1name=
 +
|string1desc=
 +
|string2name=
 +
|string2desc=
 +
|object0name=
 +
|object0desc=
 +
|object1name=
 +
|object1desc=
 +
|object2name=
 +
|object2desc=
 +
}}
 
[[Category:Event types|COMBAT_END]]
 
[[Category:Event types|COMBAT_END]]

Revision as of 17:21, 24 July 2009

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
[Undocumented]
Sent when:
a creature doesn't perceive any more hostiles.
Sent from:
Sent to:
Parameters:
None.

Usage

case EVENT_TYPE_COMBAT_END:
{

// insert event-handling code here

break;
}