Difference between revisions of "EVENT TYPE COMBO IGNITE"

From Dragon Age Toolset Wiki
Jump to: navigation, search
(update template)
m (remove redundant cateogry)
 
(3 intermediate revisions by 2 users not shown)
Line 2: Line 2:
  
 
{{event
 
{{event
 +
|sourcefile=events_h
 
|when=
 
|when=
 
|from=
 
|from=
Line 7: Line 8:
 
|tocategory1=module
 
|tocategory1=module
 
|sortkey=COMBO_IGNITE
 
|sortkey=COMBO_IGNITE
|creatorname=
+
|location0name=lLoc
|creatordesc=
+
|location0desc=
|int0name=
+
|int0name=nAbility
 
|int0desc=
 
|int0desc=
 +
|int1name=nShape
 +
|int1desc=
 +
|creatorname=oCreator
 +
|creatordesc=
 +
|float0name=fA
 +
|float0desc=
 +
|float1name=fB
 +
|float1desc=
 +
|float2name=fC
 +
|float2desc=
 
}}
 
}}
 +
 +
See [[sys_comboeffects]] for code handling this event.

Latest revision as of 00:55, 12 February 2010

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
events_h
Sent when:
Sent from:
Sent to:
module
Parameters:

Usage

case EVENT_TYPE_COMBO_IGNITE:
{
object oCreator = GetEventCreator(ev); //
int nAbility = GetEventInteger(ev, 0); //
int nShape = GetEventInteger(ev, 1); //
float fA = GetEventFloat(ev, 0); //
float fB = GetEventFloat(ev, 1); //
float fC = GetEventFloat(ev, 2); //
location lLoc = GetEventLocation(ev, 0); //

// insert event-handling code here

break;
}

See sys_comboeffects for code handling this event.