Difference between revisions of "EVENT TYPE CREATURE ENTERS DIALOGUE"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (found code handling this in module core) |
BryanDerksen (Talk | contribs) (more parameters, from GameModeDialog) |
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Line 7: | Line 7: | ||
|tocategory1=module | |tocategory1=module | ||
|sortkey=CREATURE_ENTERS_DIALOGUE | |sortkey=CREATURE_ENTERS_DIALOGUE | ||
− | |object0name= | + | |object0name= |
− | |object0desc= | + | |object0desc=Creator |
+ | |creatorname=oCreature | ||
+ | |targetname=oModule | ||
}} | }} |
Revision as of 19:57, 20 August 2009
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- Sent from:
- Sent to:
- modules
- Parameters:
-
- Creator: [Undocumented]
- Target: [Undocumented]
- Object 0: Creator
Usage
case EVENT_TYPE_CREATURE_ENTERS_DIALOGUE:
{
object oCreature = GetEventCreator(ev); //
object oModule = GetEventTarget(ev); //
// insert event-handling code here
break;
}
{
object oCreature = GetEventCreator(ev); //
object oModule = GetEventTarget(ev); //
// insert event-handling code here
break;
}