Difference between revisions of "EVENT TYPE CREATURE ENTERS DIALOGUE"

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(found code handling this in module core)
(more parameters, from GameModeDialog)
Line 7: Line 7:
 
|tocategory1=module
 
|tocategory1=module
 
|sortkey=CREATURE_ENTERS_DIALOGUE
 
|sortkey=CREATURE_ENTERS_DIALOGUE
|object0name=oCreature
+
|object0name=
|object0desc=
+
|object0desc=Creator
 +
|creatorname=oCreature
 +
|targetname=oModule
 
}}
 
}}

Revision as of 19:57, 20 August 2009

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
Sent from:
Sent to:
modules
Parameters:

Usage

case EVENT_TYPE_CREATURE_ENTERS_DIALOGUE:
{
object oCreature = GetEventCreator(ev); //
object oModule = GetEventTarget(ev); //

// insert event-handling code here

break;
}