Difference between revisions of "EVENT TYPE DAMAGED"
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− | + | {{needs review}} | |
− | + | ||
− | + | ||
− | + | {{event | |
− | + | |sourcefile=script.ldf | |
− | + | |when=an object loses 1 hit point or more | |
− | + | |from=scripts | |
+ | |tocategory1=creature | ||
+ | |tocategory2=placeable | ||
+ | |to= [[Creature]]s, [[placeable]]s | ||
+ | |creatorname= oDamager | ||
+ | |creatordesc=creature dealing the damage | ||
+ | |float0name= fDamage | ||
+ | |float0desc= Amount of damage dealt | ||
+ | |int0name= nDamageType | ||
+ | |int0desc= type of damage dealt | ||
+ | |int1name=nAbility | ||
+ | |int1desc= | ||
+ | |sortkey=DAMAGED | ||
+ | }} | ||
− | + | Handled in placeable_h, rules_core, and creature_core |
Latest revision as of 00:48, 12 February 2010
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- an object loses 1 hit point or more
- Sent from:
- scripts
- Sent to:
- Creatures, placeables
- Parameters:
-
- Creator: creature dealing the damage
- Integer 0: type of damage dealt
- Integer 1: [Undocumented]
- Float 0: Amount of damage dealt
Usage
case EVENT_TYPE_DAMAGED:
{
object oDamager = GetEventCreator(ev); // creature dealing the damage
int nDamageType = GetEventInteger(ev, 0); // type of damage dealt
int nAbility = GetEventInteger(ev, 1); //
float fDamage = GetEventFloat(ev, 0); // Amount of damage dealt
// insert event-handling code here
break;
}
{
object oDamager = GetEventCreator(ev); // creature dealing the damage
int nDamageType = GetEventInteger(ev, 0); // type of damage dealt
int nAbility = GetEventInteger(ev, 1); //
float fDamage = GetEventFloat(ev, 0); // Amount of damage dealt
// insert event-handling code here
break;
}
Handled in placeable_h, rules_core, and creature_core