Difference between revisions of "EVENT TYPE DAMAGED"
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Handled in placeable_h, rules_core, and creature_core | Handled in placeable_h, rules_core, and creature_core | ||
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Latest revision as of 00:48, 12 February 2010
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- an object loses 1 hit point or more
- Sent from:
- scripts
- Sent to:
- Creatures, placeables
- Parameters:
-
- Creator: creature dealing the damage
- Integer 0: type of damage dealt
- Integer 1: [Undocumented]
- Float 0: Amount of damage dealt
Usage
case EVENT_TYPE_DAMAGED:
{
object oDamager = GetEventCreator(ev); // creature dealing the damage
int nDamageType = GetEventInteger(ev, 0); // type of damage dealt
int nAbility = GetEventInteger(ev, 1); //
float fDamage = GetEventFloat(ev, 0); // Amount of damage dealt
// insert event-handling code here
break;
}
{
object oDamager = GetEventCreator(ev); // creature dealing the damage
int nDamageType = GetEventInteger(ev, 0); // type of damage dealt
int nAbility = GetEventInteger(ev, 1); //
float fDamage = GetEventFloat(ev, 0); // Amount of damage dealt
// insert event-handling code here
break;
}
Handled in placeable_h, rules_core, and creature_core