Difference between revisions of "EVENT TYPE DAMAGED"
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BryanDerksen (Talk | contribs) (formatting) |
BryanDerksen (Talk | contribs) m (|sourcefile=script.ldf) |
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{{event | {{event | ||
+ | |sourcefile=script.ldf | ||
|when=an object loses 1 hit point or more | |when=an object loses 1 hit point or more | ||
|from=scripts | |from=scripts |
Revision as of 20:39, 30 July 2009
- Source:
- script.ldf
- Sent when:
- an object loses 1 hit point or more
- Sent from:
- scripts
- Sent to:
- creatures, placeables
- Parameters:
-
- Creator: creature dealing the damage
- Integer 0: Amount of damage dealt
- Integer 1: type of damage dealt
Usage
case EVENT_TYPE_DAMAGED:
{
object oAttacker = GetEventCreator(ev); // creature dealing the damage
int nDamage = GetEventInteger(ev, 0); // Amount of damage dealt
int nDamageType = GetEventInteger(ev, 1); // type of damage dealt
// insert event-handling code here
break;
}
{
object oAttacker = GetEventCreator(ev); // creature dealing the damage
int nDamage = GetEventInteger(ev, 0); // Amount of damage dealt
int nDamageType = GetEventInteger(ev, 1); // type of damage dealt
// insert event-handling code here
break;
}